During the tasks a graphical user interface (GUI) is expected to be shown to the jury. This GUI should provide more information and insight to how your ASV is solving the task. This GUI can consists of the amount of windows you want. Njord will provide a big screen on which you can show your GUI.
Ideas for this are camera or LIDAR feed with object detection; a map with location, heading and path; a graph with speed, energy consumption, and battery percentage. You could add any parameters that you want and deem necessary/useful for the jury to understand your ASV better.
The components together can show how your ASV makes decisions during its run. This can be based on showing which objects are detected and based on this how the path is further planned. This can be a combination of changing heading, speed and power consumption. It can also show how it searches for AR-tags to find the correct dock for example.
This section requires teams to demonstrate transparency and unbiased assessment of their vessel's performance. To ensure this, one jury member should be able to understand your GUI and its displays without additional explanation during the task. Therefore, it’s essential that the GUI is user-friendly and understandable to someone with limited technical knowledge of the vessel. Here simplicity is key. During the team presentation, you will have the opportunity to explain to the jury how your GUI functions and how it aligns with your approach to solving the tasks.
The ideas of the data to be provided in your GUI are as follows:
Camera feed/LIDAR
Latitude
Longitude
Altitude
Heading
Speed over ground
Power consumption
Percentage of battery left
The length of your timestep
Closest position to given gps points of the tasks
Other parameters you would wish to include