Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
Loading...
In this changelog updates on the team handbook are written down to inform the reader on the changes made in approach of the competition. Changes from January 1st 2025 were written down.
The order of the bullet points in the table below connects the paragraph number and made change.
23.01.25
7.5
6.1
5.1
Remove section about example hull file. This is no longer available
Changed dates for announcing teams
Njord will not be buying more batteries
30.01.25
4.2
Added template for progress report
For each task, the team will have 15 minutes and have two attempts to complete each subtask.
If a problem appears, the ASV has 20 seconds searching autonomously, after 20 seconds, the team take control and use remote control to get the ASV back on course.
For the task each run willl be timed as part of the evaluation. The timer start when the ASV goes into autonomous mode and end when the challenge is done.
Must adhere to the COLREGs listed here: (https://www.imo.org/en/About/Conventions/Pages/COLREG.aspx)
Navigation buoys are indetified according to main channel direction.
Teams are assigned unique numbers at the start of the competition. The time slots for each competition day is randomized. A new draw will be done at the start of each day. The time schedule, GPS points and additional information will be handed out 8:00 (GMT+2) on each competition day.
On Monday, the 11th, at 10:00, the chosen team begins, marking the official start. The other competition days the first team starts at 09:00. Each team has to be at the competition arena with their vessel from 08:30 until after the last team of the day.
No testing on the water is done by the teams from 08:30 until the end of the competition day.
Upon completion or forfeiture in a category, the next team gets ready next to the barge of the saunas and wait there until their timeslot starts indicated by the chief marshall. This fosters camaraderie as teams are forced to be present, enhancing the experience for participants and spectators.
If the ASV goes off course, it must re-enter before the last passed gate or waypoint
We are thrilled to announce Njord's physical autonomous challenge of 2025!
The competition will consist of a series of tests to evaluate the performance and capabilities of the teams' vessel. Here, teams will have the opportunity to showcase their skills by designing and building a fully autonomous surface vessel. The design must comply with the technical specifications outlined in the competition's guidelines to be eligible for the challenge.
In addition to the physical challenge, we also encourage teams to create a digital twin of their physical vessel. This approach allows teams to simulate and test their autonomous systems efficiently and cost-effectively, without the need to launch the actual ASV. This approach allows teams to optimize their design, test and debug their systems in a safe and controlled environment and to improve their ASVs' performance before the physical challenge.
We are excited to see the creativity and innovation that teams will bring to this challenge and we look forward to seeing the fully autonomous surface vessels in action. This is a great opportunity for teams to showcase their skills, push the boundaries of autonomous technology and to demonstrate the potential of autonomous systems in the marine industry.
Coming soon
This guide has been designed to provide you with all the information you need to participate in the upcoming autonomous ship challenge.
Inside, you'll find information about the physical challenge. You can learn about registration, time schedule, and important deadlines, as well as technical specifications, test criteria, and the technical report.
We hope this handbook will serve as a valuable resource as you prepare for the Njord Challenge 2025.
The Handbook may be updated up until the Challenge in order to ensure clear and reasonable guidelines. If changes are made, all participants will be notified.
Njord 2025 will be from Monday 4th of August until Friday 15th of August. The competition week will take place from Monday the 11th of August until Friday the 15th of August in 2025.
The location is a cultural venue called Havet Arena, situated just outside of Trondheim City Centre.
In order to join the competition, all of the team members must be enrolled in an undergraduate or graduate program. The team will also have to send in a form to Njord containing the team members (at least two), and a contact person from the university. This can be done in on the page of the 2025 Challenge on the website. The contact person and team members can be filled in in the message box.
There is no upper limit for the number of members in a team, but we estimate that you will need at least 6 students. The challenge is intentionally multi-disciplinary, and we encourage teams to include members with varied backgrounds. Students studying cybernetics, computer science, electrical- or marine engineering could all be relevant to a team, amongst others.
To formally join the challenge, a team leader will need to sign the participation agreement. This agreement will be send to the team leader after applying on the website.
The 2025 Challange has limited spots for participating teams due to time and logistic constraints. This will be based on the interest of registered teams. Further information will be shared by Njord shortly after the registration deadline.
The following timeline will be used if a team cap will be used. Teams will be selected based on the progress report and funding statement of the teams provided on 1st of March.
Here is a template for the progress report. This is the minimum information we need to be able to evaluated your team.
Njord can provide batteries for teams that cannot bring their own batteries to the competition. Njord has a number of batteries in its possesion which can be used by the teams. For using these batteries, teams can contact Jostein, Head of competition planning, after the selection process. Batteries will be provided by the first come, first served principle. The specifications of the already owned batteries are shown below.
Tattu
Lithium
22.2 V, 6 cells, 488.4 Wh, 22000 mAh, 30C
2
GensACC
Lithium
22.2 V 6S1P, 111Wh, 5000 mAh, 45C
3
GensACC
Lithium
14,8 V, 4S2P, 118,4Wh, 8000 mAh, 100C
9
Teams will have to pay a deposit of 10,000 NOK in order to register for the 2025 competition. The teams will receive the deposit back in full when they compete in the competition in August.
The vessel must be positively buoyant and stable enough to be determined seaworthy.
When competing in the different challenges, teams will not be allowed to actively control the vessel remotely. In other words, the vessel must be fully autonomous while competing in the different categories. The sole exceptions to this are when switching the vessel into ‘autonomous mode’, and when activating the kill switch in case of emergency.
Participating vessels must be able to be remotely controlled from land in case of a malfunction or emergency. The vessel will also be remotely operated during launch and recovery, as well as between challenges. All forms of propulsion and steering must be remotely controllable.
The camera system should have the capability to identify markers and potential threats in front and behind the vessel.
The vessel should be able to back up when it's safe to do so. This requires a reverse function for the vessel when there are no threats or obstacles in the way.
Participating vessels must be able to be launched by a maximum of 3 people without the help of a crane. The total vessel weight should not exeed 65 kg.
january
Registration of teams
March
Submission of progress report (Funding, technical information about the ASV)
March
Announcing selected teams
April
Deposit deadline for selected teams
22. June
Submission of technical report
Maximum length
2.10
Maximum width
1.85
Maximum height (including draught)
1.20
Antennas are allowed to be built over the height limit as long as there are no sensors attached or built over the height limit.
Red
Kill switch activated. Propulsion disabled.
Yellow/Orange
Remote operation.
Green
Autonomous operation.
All three lights must be visible from all directions. During all weather conditions the lights should be visible from 100 metres.
Participating ships must have a clearly visible and accessible kill switch physically on board the ship, which disengages all motorized and moving parts. Additionally, there must be a remotely controllable kill switch with the same function.
Teams must also implement a “naturally off system with delay”. This should function in a way that turns off all autonomous movement after a team has lost radio communication with their vessel for 60 seconds. This is an extra safety in case one loses radio communication.
The vessel must include a firebox, which should contain and prevent fire from spreading. This firebox should be designed to withstand and resist the spread of flames for 4 minutes, thereby providing a window of time for a response team to shut down the fire. The firebox need to contain complete power supply and additional firehazards. Sensors and batteries can be store outside the firebox
All components and systems on the vessel should be waterproof or water resistant to prevent damage or operational disruption. This is to ensure safety and for the vessel to function during different weather conditions.
All sharp, pointy, moving or other sensitive parts must be covered and marked.
The 2025 physical competition will consist of 4 categories: Maneuvering, Docking, Collision Avoidance, and Path Finding . For the different tasks there are general rules and task specific rules. The tasks will be different challenges with an increasing degree of difficulty. Teams are encouraged to use Gemini prior to the competition to efficiently test their systems.
The teams ASV may be subject to challenges during attempts in all tasks. The main goal of this is to make sure that ASV can perform in all different circumstances, to better test their capability and adaptability. The challenges will take basis in marine traffic situation.
Note: All forms of powered propulsion must be electrical.
All batteries must be sealed to reduce the hazard from acid or caustic electrolytes. The open circuit voltage may not exceed 60V [DC]. During the 2025 competition, Njord will be able to lend batteries to participating teams. The reason for this is to simplify the transport of the team's vessels to Trondheim, and to ensure that the batteries comply with safety standards. The teams are not required to utilize the provided batteries, but are responsible for ensuring that their chosen batteries are within safety requirements. There will be professional personnel present at the competition approving the teams’ power supply arrangement before teams are allowed to compete.
All battery cells used in the competition must be commercially available. The teams must disclose all data related to the batteries in the Technical Report. This must include a detailed overview of the battery setup and the “materials safety data sheet” which is supplied by the manufacturer. The purpose of this data is to provide Njord with necessary information in case of an emergency. For teams planning on utilizing energy sources other than lithium battery cells, they must contact Njord for further detailed requirements.
The batteries and the housing must be designed such that they will remain fixed in the case of the boat capsizing.
The battery housing must ensure that no electrolyte could flow out of the housing in case of a battery malfunction.
The housing must also be constructed of materials resistant to the electrolyte of batteries, as well as being fire-resistant.
A properly functioning BMS must be installed with the purpose of monitoring all individual battery cells.
The system must monitor both the battery’s voltage and temperature. It must also be capable of shutting down the system when necessary.
The BMS must be capable of shutting down when voltage, currents (charge and discharge) or temperature is outside the specified safety limit according to the manufacturer.
A demonstration of the BMS (voltage levels of the cells) must be shown to Njord during the testing of the vessel.
Njord does not take responsibility for incorrect functioning of the BMS, unbalanced battery cells or any other kinds of failures of the batteries that may appear during testing.
The vessel must be sailing within a speed range of 1 to 5 knots. This is important to ensure a safe competition without any unwanted collisions or accidents.
In order to ensure the smooth progress of the competition and to provide support to teams throughout the design and construction process, we will be hosting bimonthly TeamTime meetings via digital platform, starting in mid-February.
The TeamTime meetings are meant to serve a number of important purposes, including allowing us to get a better understanding of each team's current status and progress, as well as to address any questions or concerns that the teams may have.
Any unfulfilled requirements or other deviations from the technical requirements and specifications will be subject to the judgement of the jury, and may result in penalties or disqualification.
The competition days will divided into time slots for the teams to compete. These time slots will be randomized everyday.
Each time slot is 30 min, where the team has 15 min available to complete the task, followed by 5 min where one person from the team will talk with the jury and explain their attempt. The jury will then get 10 min to deliberate and discuss before the next team is on the docket. Lunch will be 1 hour each day, from 12 to 13.
Safety rules during competition:
Must wear lifejacket while on the dock and boat
Njord will have members on site during the whole competition. For questions, complaints and etc. you can talk to Njord members wearing reflective vests, they will be available for the teams throughout the competition. We ask that all communication goes through these people to avoid miscommunication.
In the first part of the task, the vessel will be provided with two GPS points marking the start and end coordinates. Additionally, the vessel will receive multiple intermediate GPS points to navigate through. Small buoys will be placed at these points to help the judge monitor whether the vessel follows the designated course.
The task evaluates the vessel's ability to navigate the course and follow the GNSS courses. The task demonstrates the vessels' ability to maneuver within any given pathway. Contact with the buoys should be avoided, and the vessel should stay within the pathway throughout the entire course.
OBJECTIVE
The ASV will line up at GPS point 1. The ASV needs to follow the GPS waypoints, and halfway through the course follow the waypoints to the first gate. The ASV must navigate efficiently to GPS point 2, keeping a safe distance from the buoys. The ASV has to demonstrate the ability to stay at the course as well as the ability to spot buoys in a distance.
2 GPS-coordinates
GPS-point 1, 2 and 3
N/A
17 GPS-waypoints
point 1.1 - 1.17
N/A
10 Gates
Pair of red and green buoys
5 m between buoys, 5 m between gates
10 Red buoys
Red buoys
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
10 Green buoys
Green buoys
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
TASK GUIDELINE
Step 1:
You are at the dock and it is your turn.
Step 2:
You are given a clear signal from the chief marshall to steer your vessel to GPS point 1 of Task 1. This shall be done through Remote Control.
Step 3:
Once given the go-ahead from the chief marshall, you must switch to Autonomous Mode, and your ASV may start its attempt at Task 1. Your attempt starts when the ASV passes the first waypoint.
Step 4:
Halfway through the course the ASV has to combine camera vision and GNSS navigation to complete the whole task.
Step 5:
Once you pass the final gate of task 1 (GPS point 2), your attempt finishes. When the Chief Marshall gives the go-ahead, you may steer the ASV safely back to the dock in Remote Control.
The second category for the 2025 competition is Path Finding.
In this task, the vessel will be provided with two GPS points that it must safely navigate between. There will be several GPS waypoints the ASV has to visit during its journey.
In the more complex challenges, the vessel must navigate the waters according to the sea markers. Different types of navigational sea markers will be utilized.
The task demonstrates the vessels' ability to find a path and navigate within that pathway. Contact with the sea markers should be avoided, and the vessel should stay within the pathways throughout the entire course. Note that the vessel must be able to interpret cardinal markers and navigate accordingly.
OBJECTIVE
The ASV will line up at GPS point 3 and face all different cardinal marks. The cardinal markers provide information on what side to pass the buoy or avoid danger, while moving towards the end at GPS point 4. The ASV has to be able to follow the right path, given the markers purpose. There will not be any gates consisting of a pair of red and green buoys.
TASK ELEMENTS
1 Green buoys
Green
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
Cardinal marker
East marker
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
Cardinal marker
West marker
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
2 GPS-coordinates
GPS-point 3 and 4
N/A
3 GPS-waypoints
GPS-Point 3.1-3.3
N/A
TASK GUIDELINE
Step 1:
Once given the go-ahead from the chief marshall, you must activate Autonomous Mode, and your ASV may start its first attempt at task 2. Your turn starts when the ASV passes the first cardinal mark.
Step 2:
Once you pass the final cardinal mark of task 2, your attempt finishes. Then your ASV shall stop at GPS-point 4 and stay stationary there. You may switch to Remote Control
Step 3:
When the Chief Marshall gives the go-ahead, you may steer the ASV safely back to the dock in Remote Control.
The third category is collision avoidance. The vessel must reach a destination without colliding with realistic obstacles. It should navigate the waters according to the COLREGs. The moving obstacles should be expected to either head directly towards the ASV, or simply cross its path. The ASV should pass the moving obstacle on the correct side. The task will have two different scenarios, one where a boat in on a 90 degree collision course with the ASV. The other one where the otter will drive parallel to the ASV before turning onto a collission course at random.
2 attempts per collision situation.
Set speed for task: 2 knots.
At the start of an attempt, ASV must immediately accelerate to set speed for task.
OBJECTIVE:
The ASV will go from GPS-point 5 to GPS-point 6, and face the marker vessel on its path. In this task the marker vessel enter from starboard side. The ASV shall detect the marker vessel and pass it safely.
ELEMENTS:
Marker vessel The Otter of Njord
Speed: 2.5 knots Angle: 80-100 degrees
2 m x 1.08 m x 1 m (LxWxH)
2 gates
Pair of red and green buoys
5m between buoys, 20-80 meters between gates
Red buoys
Red buoys
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
Green buoys
Green
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
2 GPS-coordinates
GPS-point 5 and 6 Provided before start
N/A
TASK GUIDELINES:
Step 1:
You are given the clear signal from the Chief Marshall to steer your vessel to GPS-point 5 of Task 3.1. This shall be done through Remote Control.
Step 2:
Once given the go-ahead from the Chief Marhsall, you must switch to Autonomous Mode, and your ASV may start its attempt at Task 3.1. Your turn starts when the ASV crosses the first gate.
Step 3:
Once observing the Otter vessel, your ASV shall signal the detection, and safely maneuver around the marker vessel.
Step 4:
Once you pass the final gate of the Task 3.1, your attempt finishes. Then your ASV shall go to GPS-point 6 and stay stationary there, waiting for go-ahead to proceed. You may switch to Remote Control if needed at the GPS-point.
Step 5:
Once given the go-ahead, the ASV must be steered, in Remote Control, back to GPS-point 5, without crossing the course.
Step 6:
When the Chief Marshall gives the go-ahead, you may steer the ASV safely back to the dock in Remote Control.
OBJECTIVE:
The ASV will go from GPS-point 7 to GPS-point 8, and face the marker vessel on its path. In this task the marker vessel will drive parallel to the ASV before turning onto a collission course at random. The ASV shall detect the marker vessel and pass it safely.
ELEMENTS:
Marker vessel The Otter of Njord
Speed: 2.5 knots Angle: random
2 m x 1.08 m x 1 m (LxWxH)
2 gates
Pair of red and green buoys
5m between buoys, 20-80 meters between gates
Red buoys
Red buoys
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
Green buoys
Green
Height cylinder: 40cm
Diameter cylinder: 14cm Height Buoy: 40cm Diameter Buoy: 35cm
2 GPS-coordinates
GPS-point 7 and 8 Provided before start
N/A
TASK GUIDELINES:
Step 1:
You are given the clear signal from the Chief Marshall to steer your vessel to GPS-point 7 of Task 3.2. This shall be done through Remote Control.
Step 2:
Once given the go-ahead from the Chief Marhsall, you must switch to Autonomous Mode, and your ASV may start its attempt at Task 3.2. Your turn starts when the ASV crosses the first gate.
Step 3:
Once observing the Otter vessel, your ASV shall signal the detection, and safely maneuver around the marker vessel.
Step 4:
Once you pass the final gate of the Task 3.1, your attempt finishes. Then your ASV shall go to GPS-point 8 and stay stationary there, waiting for go-ahead to proceed. You may switch to Remote Control if needed.
Step 5:
Once given the go-ahead, the ASV must be steered, in Remote Control, back to GPS-point 7, without crossing the course.
Step 6:
When the Chief Marshall gives the go-ahead, you may steer the ASV safely back to the dock in Remote Control.
The Njord Otter will be used during tasks as an obstacle. The ASV must be able to detect and avoid contact with the Otter. The form and/or color on the Otter could vary and the ASV should still be able to detect the Otter.
For the docking task there will be the option to use AR-tags stationed around the berth to help guide the ASV into dock. For teams deciding to use the AR-tags in this challenge, their will be a point reduction to the point given during this task. For teams completing the challenge without the use of AR-tags, normal points will be given. The size of the AR-tags will be decided later
A data set of the AR-tags will be provided.
The competition course will mainly consist of floating buoys, a few cardinal marks, AR-tags for docking and the Otter for collision avoidance. These elements are used to guide the ASVs through the course and to indicate the path they should follow. The team's vessel must be equipped with sensors and navigation systems that can detect and interpret the markers, allowing the vessel to navigate around the obstacles.
Our Jury consists of the following members from our sponsors:
Coming soon
Cardinal marks:
Cardinal marks are used to indicate the cardinal directions (North, South, East, and West) and to provide a reference point for the ASVs. These marks will be placed at strategic locations along the course to help the ASVs navigate and stay on track and avoid potential dangers.
Specifications:
The cardinal marks have the following specifications:
Cardinal North
RAL9005 Black & RAL1003 Yellow
Passing on North side of mark
Black and yellow marks are 30 cm high from waterline
Cardinal East
RAL9005 Black & RAL1003 Yellow
Passing on East side of mark
Black and yellow marks are 20 cm high from waterline
Cardinal South
RAL9005 Black & RAL1003 Yellow
Passing on South side of mark
Black and yellow marks are 30 cm high from waterline
Cardinal West
RAL9005 Black & RAL1003 Yellow
Passing on West side of mark
Black and yellow marks are 20 cm high from waterline
Bouy
40 cm
40 cm (20 cm above waterline)
Cylindrical mark
14 cm
40 cm
Total from waterline
-
60 cm
A dataset of photos of the markers (North, East, West, South) will be provided.
The forth category is docking. The vessel must start off by safely docking in a berth with minimal impact, both by normal docking and parallel docking. AR-tags will be available to identify which berths the ASV has been assigned. The otter will be placed in the dock that is not assigned therefore, indicating the docking assigned when AR-tags are not used.
Each team has 2 attempts for normal berth and parallel parking.
If the team decides to move on to the next part of docking, any remaining tries for that subsection are gone.
Timer stops when ASV arrives at GPS-point 10.
OBJECTIVE
The ASV will start at GPS point 9, approx 10m from the dock. The ASV shall then move towards the dock. Once stationary inside the berth, wait for 5 sec before the ASV shall then reverse out of the berth and move towards GPS-point 10.
ELEMENTS
Berth
Grey
2m x 2m (L x W)
AR-tags
3 AR-tags
2 GPS-coordinates
GPS-point 9 and 10 Provided before start
N/A
TASK GUIDELINE
Step 1:
You are at the dock and it is your turn.
Step 2:
You are given the clear signal from the Chief Marshall to steer your vessel to GPS-point 10 of Task 4.1. This shall be done through Remote Control.
Step 3:
Once given the go-ahead from the Chief Marhsall, you must switch to Autonomous Mode, and your ASV may start its attempt at Task 2.1. Your turn starts when given the go-ahead.
Step 4:
Once the ASV has parked inside the avaliable berth, your ASV shall stay stationary for 5 seconds, before it reverses out of the berth. Once a safe distance away from dock, return towards GPS-point 9 driving forwards.
Step 5:
Once reached GPS-point 10, your attempt finishes. Then the ASV shall stay stationary there, waiting for the go-ahead to proceed. You may switch to Remote Control if needed.
OBJECTIVE:
The ASV will start at GPS point 11, approx 10m from the barge. The ASV shall then move towards the dock and parallell dock. Once stationary inside the berth, wait for 5 sec before the ASV shall then reverse out of the berth and move towards GPS-point 12.
ELEMENTS:
Berth
Grey
2m x 4m (L x W)
AR-tags
3 AR-tags
2 GPS-coordinates
GPS-point 11 and 12 Provided before start
N/A
TASK GUIDELINE
Step 1:
Once given the go-ahead from the Chief Marhsall, you must switch to Autonomous Mode, and your ASV may start its attempt at Task 4.2. Your turn starts when given the go-ahead.
Step 2:
Once the ASV has reached the inside of the berth, your ASV shall stay stationary parallel to the dock for 5 seconds, and return towards GPS-point 12 driving forwards.
Step 3:
Once reached GPS-point 12, your attempt finishes. Then the ASV shall stay stationary there, waiting for the go-ahead to proceed. You may switch to Remote Control if needed.
Step 4:
When the Chief Marshall gives the go-ahead, you may steer the ASV safely back to the dock in Remote Control.
Buoys:
The floating buoys will be of different colors, with each color indicating a specific instruction or direction for the ASVs. They will be placed strategically to define the course paths and objectives.
Specifications:
The buoys have the following specifications:
Navigation Red
RAL3001 Signal Red
Keep mark on port side while navigating sailing seaward (North)
None
Navigation Green
Neon Green
Keep mark on starboard side while navigating sailing seaward (North)
None
Buoy
40 cm
40 cm (20 cm above waterline)
Cylindrical mark
14 cm
40 cm
Total from waterline
-
60 cm
A dataset of photos of the markers (Red, Green) will be provided.
Time Slots:
Each time slot is set to 30 minutes. These 30 minutes consists of 15 minutes with task completion, 5 minutes for explenation/discussion with jury and 10 minutes for jury to judge the attempt.
Evaluation method
For the total task evaluation, there will be different categories and critereas to fulfill during each task. Weighting of the categories will be based on what's most important for autonomus ships. The format will consist of categories/critereas multiplied by a weighting factor
Evaluation sheets for each task can be found in chapters 11.7-11.10
General Scoring:
The scoring will have a multiplier based on the teams time slot. This is due to the order of the teams being randomized which gives an advantage for teams starting later on.
1
1
2
0.99
3
0.98
4
0.97
5
0.96
6
0.95
7
0.94
8
0.93
9
0.92
10
0.91
Each attempt at a task will be timed, which will be arranged from fastest to slowest. The time starts when the boat is turned into autonomous mode till the ASV has arrived at the end GPS-point. The teams total score will be timed with the multiplier corresponding with their position in the timed standings.
1
1
2
0.99
3
0.98
4
0.97
5
0.96
6
0.95
7
0.94
8
0.93
9
0.92
10
0.91
Team’s vessels are to be tested in the following before they are allowed to compete:
Propulsion: The vessel's propulsion system, including the motor(s) and propeller(s), will be tested to ensure that they are functioning correctly and providing the necessary thrust to propel the vessel. This is important for ensuring the vessel can move at the desired speed and maneuverability.
Visual Indicators: The vessel's visual indicators, such as lights and flags, will be tested to ensure that they are visible and functioning correctly. This is important for ensuring the safety of the crew and other boats on the water.
Power Supply Arrangement: The vessel's power supply, including batteries and charging systems, will be tested to ensure that they are functioning correctly and providing the necessary power to operate the vessel. This is important for ensuring the vessel can compete for the full duration of the event.
Kill switches: An emergency stop mechanism, also known as a kill switch, will be tested to ensure that it is working properly and that the vessel can be shut down quickly in case of emergency. This is important for ensuring the safety of the crew and other boats on the water.
Interface: Camera, speedplotting, heading, detection
Other components that may be tested include navigation and communication systems, safety equipment, and overall compliance with competition regulations.
During the tasks a graphical user interface (GUI) is expected to be shown to the jury. This GUI should provide more information and insight to how your ASV is solving the task. This GUI can consists of the amount of windows you want. Njord will provide a big screen on which you can show your GUI.
Ideas for this are camera or LIDAR feed with object detection; a map with location, heading and path; a graph with speed, energy consumption, and battery percentage. You could add any parameters that you want and deem necessary/useful for the jury to understand your ASV better.
The components together can show how your ASV makes decisions during its run. This can be based on showing which objects are detected and based on this how the path is further planned. This can be a combination of changing heading, speed and power consumption. It can also show how it searches for AR-tags to find the correct dock for example.
This section requires teams to demonstrate transparency and unbiased assessment of their vessel's performance. To ensure this, one jury member should be able to understand your GUI and its displays without additional explanation during the task. Therefore, it’s essential that the GUI is user-friendly and understandable to someone with limited technical knowledge of the vessel. Here simplicity is key. During the team presentation, you will have the opportunity to explain to the jury how your GUI functions and how it aligns with your approach to solving the tasks.
The ideas of the data to be provided in your GUI are as follows:
Camera feed/LIDAR
Latitude
Longitude
Altitude
Heading
Speed over ground
Power consumption
Percentage of battery left
The length of your timestep
Closest position to given gps points of the tasks
Other parameters you would wish to include
Alongside the Technical Design Report, each team will have the opportunity to present their ASV to the jury through a 25-minute PowerPoint presentation. This unique chance allows teams to provide deeper insight into their control system by highlighting the components and equipment onboard the ASV. To highlight the importance of this presentation, we have introduced a Best Presentation Award for the top performance. The topics for the presentation will be announced at a later stage.
The Technical Design Report is a written report outlining design choices and considerations taken in creating the vessel. The report is expected to include an overview of the components and systems onboard the vessel, in addition to an increased focus on certain innovative aspects. This is an opportunity for teams to bring attention to and share the most ingenious, challenging areas of their design. The jury will score the reports based on the following criteria:
The report communicates a complete overview of the ship's components and systems, and their interaction.
Major design choices are presented and well justified.
2-3 particularly innovative aspects are documented and presented in a fashion deemed inspiring to other students.
The report contains visual aids (images, graphs and/or figures) as appropriate to supplement descriptions.
A total of 10 points may be achieved from the Technical Design Report.
The deadline for delivering the report is 21st of June.
If the team fail to deliver the technical report before due date, they are penelized with 20% reduction of the points earned from the report each day.
Additionally, teams may also receive bonus points for particularly impressive or unique innovations in their design.
Overall, the scoring system is designed to reward teams for a well-rounded and high-quality design, as well as for displaying a strong understanding of the competition requirements and goals.
The scoring table will be released at a later date.
Additionally, teams may also receive bonus points for particularly impressive or unique innovations in their design.
Overall, the scoring system is designed to reward teams for a well-rounded and high-quality design, as well as for displaying a strong understanding of the competition requirements and goals.
The scoring table will be released at a later date.
Additionally, teams may also receive bonus points for particularly impressive or unique innovations in their design.
Overall, the scoring system is designed to reward teams for a well-rounded and high-quality design, as well as for displaying a strong understanding of the competition requirements and goals.
The scoring table will be released at a later date.
Additionally, teams may also receive bonus points for particularly impressive or unique innovations in their design.
Overall, the scoring system is designed to reward teams for a well-rounded and high-quality design, as well as for displaying a strong understanding of the competition requirements and goals.
The scoring table will be released at a later date.